- updated the table for the latest steam patch (as of 2020.7.21).Find all our Resident Evil 2 Game Shark Codes for PlayStation. Check back for more Resident Evil 2: Dual Shock Edition cheats to be posted.Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Resident Evil 2 on. Visit our dedicated Resident Evil 2: Dual Shock Edition message board to discuss this game with other members. Welcome to our collection of Resident Evil 2: Dual Shock Edition, cheats, cheat codes, wallpapers and more for PSX.Added chance trigger, body parts trigger, and controller trigger (XBox).Cheat Codes for Resident Evil 2 (Leon Only). - updated piercing ammo to critical shot. Guide Menu Game Guide Cheats / Tips Questions Codes Forum More Add Full Guide Walkthroughs GameShark Codes PlayStation. Resident Evil 2 Cheats for GameShark.In a zombie-infested Raccoon City. Help Leon and Claire in a fight against the evil Umbrella Corp. At first you have to make a backup from your REGISTRY In this part: HKEYLOCALMACHINESoftwareCAPCOMRESIDENT EVIL2 you have to make Resident Evil 2. Resident Evil 2 Special Missions: - Submitted by: Dj Simo You can play special Missions, including Tofus adventure by accessing Windows 9xs registry editor. Have Custom Shotgun (L2+Triangle).Resident Evil 2 Cheats, Codes, Hints and Walkthroughs for PC Games. Gatling Gun In Crate 800CC688 FF12.
Resident Evil 2 Psx Cheats Mod Was NamedMostly just updated the aobscans as there are some different hex for the same opcodes (e.g., xor al,al, sete al, etc.). It's fixed now.- updated the table for the latest patch (as of 20191220). Also, added back voice script, still with no aobscan (you'd know it works by the sound of the footsteps, as the voice itself may not be loaded for the level).- fixed a script name: hud mod was named enable by mistake on the last update. Added back the filters for the loadout-appearance, it won't affect the plot-progressing now. - updated character model mod.![]() It's fixed now.- updated character model mod. The aobscan was defected and would injected the codes to a wrong address. Read the description first.- updated inf. Added 2 caller check for the custom loadout, which eliminated the infinite loading screen for leon campaign.- add a voice child script for character model mod. The latest steam patch also rendered the custom loadout useless. Read the script description below first!- updated character model mod. Alternate versions of 20 slots can be found in the thread.- added hide object interact hud. They shared the offsets for "ammo type offset" originally.- removed 2 outdated scripts by CJBok to avoid confusion. Anyway, it should work on the latest update (as of 2019.04.26) now.- added ∞ ammo clip & sub-weapons mod under ∞ mod.- updated hide object interact hud's feature, renamed to show nearby interact-able key, which can be found under hud mod.- added missing credit to Iceking0101. It seems the game removed this check, or just utilize other opcodes that I've patched already. The end charlie higsonAlso split the custom loadout from the custom stance so that they can be set separately. The custom stance was defected after the patch. Specifically:- updated an aobscan of follow cam mod, and hide an unused aobscan of character model mod which was defected.- updated character model mod. All other scripts seems working fine. Specifically one aobscan for ignore ammo pouch. Again, should be male to male, female to female, or the body figure would look weird.- updated the table for the latest patch. You can change the character model of the DLCs mode now. Added the options to hide/mute the empty clip appearance/sound.- updated character model mod. I didn't exactly tested it with the updated trainer, but I used the same method they shared before to swap the controlling character to Ada, then used my script to change the controlling character's stance and loadout to Claire, and Ada's model to Claire, and I can complete the DLCs missions without problem.- updated no reload. Thanks budabum for pointing out the problem!- added tofu zombies, can be found under damage mod. Added 100 milliseconds wait to the loops in order to reduce the CPU usage. You can choose to manipulate the weapons separately now.- updated all keylisteners. Added offset y for manipulation.- updated ∞ ammo pouch mod. Custom stance now covers the visual equipment loadout of the controlling character now. Time won't be slowed down in cut-scene now, i.e., you won't slow down a bit of a cut-scene by accident, ensures there's no asynchronous voice over.- added hide weapon upgrade appearance and wet!.- updated character model mod. It's fixed now.- updated slow motion. This script is defected by last update, as I for I've moved the aobscan to the enable script and I forgot to remove the same aobscan in this script, results in the wrong injection point. Added an option to choose which character's stance to use, the default character or the custom character.- updated character model mod. See the start of this post.- updated character model mod. Read description for details.- added links to various scripts/tables shared by other members. Changed the behaviour of the custom stance. The custom wasn't loading properly, it's fixed now.- added character model mod. Read description!- added character IDs shared by Deathwing Zero.- updated character model mod. Should be much more stable to test now.- added a different version of character model mod. 2a, fixed the event crash from. Fixed the missing cut-scene from. Refined the reload process, S60 won't instant reload to full with only the power upgrade installed. Thanks gir489 and Deathwing Zero for pointing out the problem and giving a solution!- updated ignore ammo pouch. W-870 (shotgun) with ammo clip upgrade can reload to full clip now. ![]() ![]() Will be updated when I get the knife.- updated max knife duration. I don't need them anymore.- max knife duration is removed for now. Allows you to edit the min health now.- lock game time and no-clip are removed. Changed the identifier for reload from max ammo check to id check.- updated undead. You can switch ammo without bringing any ammo pouch with you now.- updated enable. It won't freeze the raindrops and various dead-loop now.- updated ignore ammo pouch. Default: 50%.- setting this to 100 means a head/every limbs would always be exploded/cut off on every hit, even if the other elements' settings aren't met.- for example, if the "head" is enabled, the zombie's head would be exploded with one hit, no matter how other settings are set. Also see descriptions!- by script default, when activated, health still drop when being bitten until it reaches red (danger~), but you won't die.- you can raise the min health if you want.- by script default, when activated, multiply the damage done to non-player by 2.- multiplier can be changed after the script is activated.- when activated, allows you to explode zombies' head off or cut any limbs in one hit, with almost all the guns base on various settings.- when you hit an enemy, it has a chance to land a critical hit by this value.- value is in %, value lower than 0 would be treated as 0, and value greater than 100 would be treated as 100. See descriptions!- added the pointers to highlighted item in your backpack.
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